VR Multiplayer Game / 2025
Smash Eat Grow
A VR multiplayer game where alien Smashers eat their way through fully destructible cities, grow in size, and turn chaos into the point.
Bay Area XR studio / est. 2024
VR games, immersive installations, and XR consulting.
Featured work
VR Multiplayer Game / 2025
A VR multiplayer game where alien Smashers eat their way through fully destructible cities, grow in size, and turn chaos into the point.
Immersive Art Installation / 2025
A VR recreation of Bay Area artist Maya Fuji's ancestral home, connecting heritage, memory, and unreal space.
Meta Ray-Ban Display
Wearable XR app prototypes for glanceable state, quick action, and hands-free flow.
View MRBD workMeta Ray-Ban Display / 2026
A hands-free first-aid training overlay that keeps the next step in view while the user's hands stay on the task.
Meta Ray-Ban Display / 2026
A street-level transit assistant that locks onto the stop, route, direction, and next arrival without forcing the rider into a map app.
MRBD Prototype / Under Wraps
A wearable prototype is in progress. Locked here until the demo is ready.
The studio
Obstinate is a VR/XR development and consulting studio in the Bay Area, California. Founded by Storm Griffith in 2024, the studio builds spatial software across headset games, wearable interfaces, immersive art, and consumer-facing prototypes.
The work sits between technical production and experiential direction: Unity and Unreal development, interaction systems, performance-minded implementation, and product thinking for projects that need to feel intuitive in motion.
Obstinate / adjective
1: stubbornly adhering to an opinion, purpose, or course.
2: not easily subdued, remedied, or removed.
Founder / XR developer
Storm Griffith is a multidisciplinary VR/XR developer and artist specializing in headset games, spatial interfaces, and immersive systems. Practicing since 2014, he works across Unity, Unreal Engine, C#, interaction design, level design, 3D production, lighting, performance analysis, tuning, and game systems design.
Before launching Obstinate, Storm spent six years as Lead Level Designer on Onward, helping shape a genre-defining tactical VR title through its Meta acquisition and global scale to millions of players.
Storm is also a public speaker, appearing in panels on VR production, immersive art, project retrospectives, and the future of spatial computing.
LinkedInAppearances
Inquiry?
For VR games, XR prototypes, wearable app concepts, installations, partnerships, or consulting, send a note with the goal, platform, timeline, and where you need support.
[email protected]