Founder, Developer
Storm Griffith (b. Tacoma, WA 1991) is a multi-disciplinary games developer and artist, specializing in PC and Mobile VR & practicing since 2014. Self-taught, he is proficient in Unity and Unreal Engines, C#, Technical Systems and Level Design, as well as many other aspects of development including but not limited to; 3D Design and Production, Lighting Design, Performance Analysis/Tuning and general Games Theory and Systems Design.
Storm is also a public speaker, appearing in panels to discuss his passion for the arts, development retrospective for projects & more.
He enjoys games, collecting artworks, enjoying film with his fiancé & eating oysters amongst fellow creatives.
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